In FCPS, STEAM (Science, Technology, Engineering, Arts Integration, and Math) is a student-centered, project-based interdisciplinary instructional model that integrates STEAM content areas.  STEAM is based on student driven inquiry and problem solving to facilitate innovation through 21st century skills; collaboration, communication, creativity, and critical thinking.

STEAM is based on rigorous project-based inquiry, interdisciplinary learning, and research and field based experiences that prepare our students in a growing industrial and highly technological society. STEAM fosters school based cross-curricular collaboration and facilitate relationships with higher-level education institutions, the public and private sectors, professionals and parents providing authentic hands on experiences.

Aldrin’s STEAM Mission:

Aldrin’s STEAM program will prepare students for the next generation of innovation by inspiring students to discover a passion for creative problem solving through the acquisition of 21st century skills.

Aldrin is STEAMing right along!

To Carry Out Aldrin’s STEAM Mission:

  • Blend and integrate science, technology, engineering, art, and mathematics throughout the curriculum.
  • Provide students with project based learning activities to gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge.
  • Model and provide opportunities for students to practice innovator skills: collaboration, communication, creativity, critical thinking, and perseverance.
  • Allow students opportunities to learn through delivery of content and instruction via digital and online media with some element of student control over time, place, path, or pace at some point throughout the year.
  • Share engineering and coding experiences with families by hosting a STEAM Night in the spring.
  • Partner with businesses and community groups with the capacity to support some or all of the following: volunteers, guest speakers, financially, or with donations of various “hardware” or hosting interns.
  • Creating a school culture of STEAM integration by allowing teachers and students to visit the STEAM Lab at various times and various reasons. Also by providing teachers with professional development opportunities or observation times to learn more about integrating STEAM into their own classroom.
  • Share ideas with other classroom teachers about creating “Makers Spaces” in their own classrooms.
  • Communicate STEAM updates with videos, pictures, or write ups, through social media, school webpage, and school newsletters.
  • Participating in school wide Hour of Code event.
  • Establish a before school program/club to empower students to be involved in engineering and computer science.
  • Create a summer program to provide students with the opportunity to continue STEAM education during the summer months. 
  • Complete professional development opportunities provided through FCPS and network with other elementary schools in the area to share ideas and expand Aldrin’s STEAM program.
  • Open the STEAM Lab to volunteers and/or speakers with an engineering or computer science background that can provide students with real world applications and feedback.